Superhero Evolution Dungeon Raid: Schedule & Token Rewards

Dungeon Raid data verified: September 19, 2026

A Superhero Evolution Dungeon Raid opens every hour at :30 and sends a server through an enemy room, a boulder hazard, an obby and the Skeletor boss. Every stage you clear pays Tokens that you keep even if the raid fails. Verified September 19, 2026.

The answer

Dungeon Raid at a glance

DetailValue
Start cadenceEvery hour at :30 (XX:30 on the in-game clock)
Lives3 per player — lose all three and you are sent back to the main world
Final bossSkeletor
Stage payoutOver 4,000 Tokens for a single cleared stage, mission or obby; Tokens are added to your account as you clear and stay even if the raid later fails
Boss payoutDefeating Skeletor pays Tokens based on your current Power level and unlocked Worlds
CurrencyTokens — spent on eggs and item crates across the Worlds

A Dungeon Raid is the single best Token farm in Superhero Evolution, and Tokens are what fund the Villain Market, eggs and item crates. If you only log in for one thing each hour, make it the Dungeon Raid. How to enter a Dungeon Raid: Watch the countdown at the top of the screen under the boss battle timer. When it ends a green Go! button appears for a short time — press it to teleport to the Dungeon entrance. You can still join while the final boss is undefeated.

Status note: One tracker lists the raid as a limited-time DUNGEON RAIDS event (Sep 3 2026 19:00 UTC to Sep 5 2026 02:00 UTC) while others describe it as a recurring hourly mode. Check the live in-game countdown before you plan a run.

The route

Every room inside a Dungeon Raid

A Dungeon Raid is not a straight damage check. The route alternates between Power and Speed, which is why a hero that clears enemies comfortably can still lose all three lives to the hazards. Here is the full Dungeon Raid route in order.

OrderRoomWhat you faceHow to clear itRisk
1Enemy roomThe opening group of enemies at the Dungeon entranceBurn them down with your hero's auto-attack — this room is a pure Power check.Low. Costs time rather than lives if your hero is under-levelled.
2Boulder roomA giant boulder rolling continuously down a steep stone inclineWait in the safety zones and move during the next opening instead of sprinting through the corridor.Medium. A hit here is the most common life loss in the raid.
3Obby courseNarrow platforms and ledges over an abyssTake short controlled jumps and keep the camera on the next platform; falling respawns your hero at the obby entrance.Medium. Speed matters here more than Power.
4Skeletor bossThe final boss every raid culminates inFully level your hero before the fight — Skeletor's health increases as more players enter the Dungeon, and no public formula confirms the scaling.High. Beating it completes the run and returns every player to the lobby.

The Dungeon Raid boulder room is where most runs end. Wait in the safety zones and move on the next opening rather than sprinting the corridor — a life saved there is worth more than the ten seconds a sprint buys.

Final boss

The Dungeon Raid Skeletor boss

Every Dungeon Raid ends with Skeletor. Its health pool grows with the number of players inside the Dungeon, and no public formula confirms exactly how that scaling works, so plan for a bigger health bar in a busy server. Beating Skeletor completes the Dungeon Raid and returns everyone to the lobby.

The Skeletor payout is scaled to your own progression: your current Power level and the Worlds you have unlocked set the size of the reward, so a Dungeon Raid run gets more profitable the deeper into the game you are. See where your Power sits on the Superhero Evolution worlds ladder.

Rewards

Dungeon Raid Token payouts vs every other source

Tokens are the reason to run a Dungeon Raid. Below is how the raid compares with the other ways to earn the currency, including the multiplier you should be stacking on top of every run.

SourceCadenceToken payoutVerdict
Dungeon RaidEvery hour at :304,000+ Tokens per cleared stage, plus a Skeletor payout scaled to your Power and unlocked WorldsBest Token farm
Endless Co-OpAlways openTokens for every enemy wave cleared, solo or in a teamSteady AFK fallback
Token BoostConsumableDoubles the Tokens from raids and Endless Co-Op wavesPop one before every raid

A Dungeon Raid with a Token Boost active is roughly two raids worth of currency for one run, so the boost is never worth saving. Everything a Dungeon Raid pays goes straight into the Villain Market pools, the egg shops and the item crates — the full breakdown sits in the Superhero Evolution currency guide.

If Tokens are what you are chasing, the other half of the loop is spending them: the Villain Market is the only place Tokens buy villains directly, and it opens every 8 hours for 30 minutes. Read the Superhero Evolution Villain Market spawn times and costs before you spend a single Token from your next Dungeon Raid.

Execution

Dungeon Raid tips that save lives

  • Look beneath the boss battle timer at the top of the screen — that is where the Dungeon Raid countdown lives.
  • The Go! button only appears for a short window. Do not wait to see whether a friend joins; teleport first.
  • Pop a Token Boost before you enter. It doubles every Token the raid pays, including the Skeletor payout.
  • Save a life for the obby. Rushing the boulder room to gain a few seconds usually costs more than it saves.
  • Bank Tokens as you go. Stage payouts are added to your account immediately and survive a failed raid.
  • Join a crowded server for the boss. Skeletor scales with player count, but a full lobby still clears it faster than a solo run.
Common questions

FAQ

When does a Dungeon Raid start in Superhero Evolution?

A Dungeon Raid opens every hour at :30, so the start times are 1:30, 2:30, 3:30 and so on against the in-game clock. The countdown for the next Dungeon Raid sits at the top of the screen directly beneath the boss battle timer, and it is the only reliable schedule because the developer has not published a fixed timetable.

How do I join a Dungeon Raid?

When the Dungeon Raid countdown ends a green Go! button appears on screen for a short window. Click it and you teleport to the Dungeon entrance. If you miss the button you can still enter a Dungeon Raid at any point afterwards, as long as the final boss has not been defeated yet.

How many lives do you get in a Dungeon Raid?

Every player gets three lives in a Dungeon Raid. Losing all three sends you back to the main world, so the practical rule is to spend one life at most on the boulder room and keep the rest for the obby course and the final boss.

How many Tokens does a Dungeon Raid pay?

A single cleared stage inside a Dungeon Raid pays more than 4,000 Tokens, and those Tokens are added to your account the moment you clear. There is no confirmed fixed total for a full run, so treat the 4,000 figure as a per-stage floor rather than a raid total.

Do I keep my Tokens if the Dungeon Raid fails?

Yes. Tokens earned from cleared stages inside a Dungeon Raid are banked as you go and stay on your account even if you lose all three lives or the server never kills the boss. That is what makes a Dungeon Raid worth entering even on an under-levelled hero.

What is the final boss of a Dungeon Raid?

Every Dungeon Raid culminates in the Skeletor boss. Its health grows as more players enter the Dungeon, and beating it pays Tokens scaled to your current Power level and the Worlds you have unlocked before returning every player to the lobby.

Is a Dungeon Raid better than Endless Co-Op for Tokens?

Yes. Endless Co-Op was originally the main Token source and still pays Tokens per enemy wave, but a Dungeon Raid is the more lucrative of the two once you can clear stages reliably. Run a Dungeon Raid every hour and use Endless Co-Op to fill the gaps between raids.

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